Use este identificador para citar ou linkar para este item: http://repositorio.ufla.br/jspui/handle/1/28648
Título: Literatura infantil digital: um estudo sobre os aplicativos de contação de histórias
Título(s) alternativo(s): Digital children's literature: a primer on storytelling applications
Autores: Goulart, Ilsa do Carmo Vieira
Ferreira, Helena Maria
Andrade, José Antônio Araújo
Cardoso, Elizabeth da Penha
Palavras-chave: Literatura infantil digital
Contação de histórias
Narrativas digitais
Histórias em língua portuguesa
Children’s literature
Storytelling
Digital narratives
Stories in portuguese language
Data do documento: 16-Fev-2018
Editor: Universidade Federal de Lavras
Citação: LAUDARES, E. M. de A. Literatura infantil digital: um estudo sobre os aplicativos de contação de histórias. 2018. 118 p. Dissertação (Mestrado Profissional em Educação)-Universidade Federal de Lavras, Lavras, 2018.
Resumo: The present research work sought to analyze the storytelling applications in their diversities and patterns. A survey of unpublished studies for storytelling applications consists of mere reproductions of traditional printed books and essay applications are composed of similar properties in themselves. For this, a survey of the storytelling applications was carried out, which were categorized according to their characteristics of movement, image and sound, which made possible an in-depth analysis of all the elements that involve Digital Infantile Literature in applications. A research methodology for qualitative and quantitative studies with descriptive and exploratory focus considering the material of analysis for the constitution of written records by researcher, and respect of the objects being studied. For the implementation of quantitative procedures, it was necessary to establish multivariate statistical analysis of PCA, Analysis of Principal Components, in the categorization of applications in correlative groups. As an observation criterion, applications that are operated with smartphones and tablets have been given priority. As a theoretical basis, as far as storytelling was concerned, authors such as Benjamin, Brunner, Machado, Zunthor, were used, while the literature on children and the reading of images, sounds and words was based on Schafer, Santaella, Ramos, Coelho and Chartier. Regarding digital narratives and digital artifacts, he based himself on Lévy, Valente, Murray, among others. All these writers dialogued with other authors who in turn contributed to the theme. It has been found that storytelling applications have a great diversity among them, however, it was possible to delineate the three largest groups: the first is composed of classic stories of world Children's Literature, thus enabling the preservation of the memory of these stories in the according to the predominance of involvement with social issues, since they turn to the religious audience and portray the sacred element, with ritualistic and congregational potency and the third group was freed from the issues of tradition, proposing a conceptual and procedural innovation , by virtue of demonstrating a broadly immersive narrative. The data also point to an important fact: in spite of the fact that there are more applications containing world literary classics, with a numerical difference of downloads very high, the most widespread digital Children's Literature currently covers contents concerning the questions of religious, mostly , of Protestant origin. In conclusion, storytelling is not an application, it is not a template for apprentice printed books. The applications then pass, to present itself as another form of storytelling, seen more and more as technologies permeate the daily life of children. Thus, the invitation to dive into the universe of storytelling, carried out by the producers of the applications to all its users, ends up providing a revelation of the universe, in which, or is not a new way of conceiving a narrative, a current The stories take place in a way that portrays the way of expressing the current society and the way the world is experienced, in which it is possible to alternate stories, characters, identities, and cross-linking the virtual and real world.
URI: http://repositorio.ufla.br/jspui/handle/1/28648
Aparece nas coleções:Educação - Mestrado Profissional (Dissertações)

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