Please use this identifier to cite or link to this item: http://repositorio.ufla.br/jspui/handle/1/46934
Title: Análise do jogo “Life is Strange” e suas potencialidades de interação com o sujeito-leitor/ jogador
Other Titles: Analysis of the game Life is Strange and its potentials of interaction with the subject reader/ player
Keywords: Multiletramentos
Jogos digitais
Formação do leitor
Multiliteracies
Digital games
Formation of reader
Issue Date: 2020
Publisher: Universidade Federal de Campina Grande
Citation: LIMA, I. V.; FERREIRA, H. M. Análise do jogo “Life is Strange” e suas potencialidades de interação com o sujeito-leitor/ jogador. Revista Leia Escola, Campina Grande, v. 20, n. 1, p. 41-61, 2020. DOI: http://dx.doi.org/10.35572/rle.v20i1.1711.
Abstract: With the popularization of electronic games as a cultural product, new research have found different ways of analyzing this object of study, crossing barriers with regards to pedagogic possibilities. In this sense, is intend to analyze the potentialities of working with digital games can bring to the perfecting of skills related to multiliteracies on the part of the reader/player students on a classroom, according to concepts discussed by Ribeiro (2009), Rojo (2012), Xavier (2013), Dionísio (2005, 2011) among others. The analysis will be performed by using screenshots from the game Life is Strange, in order to observe its structural, textual and interactional aspects. From the study, was possible to consider that games require from the players specific skills to ensure quality of interaction, providing substantial contributions to the formation of readers, since read/play demands diverse game knowledge but, mainly, knowledge about the social uses of the different languages and their effects of meaning.
URI: http://repositorio.ufla.br/jspui/handle/1/46934
Appears in Collections:DCH - Artigos publicados em periódicos
DED - Artigos publicados em periódicos
DEL - Artigos publicados em periódicos



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